![]() ![]() ![]() Although a smaller overall grid size (24x15 – compacting the levels had the effect of speeding up the action, thus making the game more suitable to standard arcade total game time), the game incorporated a split vertical grid – allowing blocks to be placed directly above/below each other, or with a half gap or a one-and-a-half gap – this gave the illusion of taller levels (only Irem versions did this). This was the very first game to make the transition from the PC to the coin-op gaming arcades (generally games made the journey from arcades into the living room on consoles and the PC). ![]()
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